

Added percentage of occupied dwellings in a town Loan mission added for the Tavern (the AI borrows gold from the player) Loan mission added for the Town Hall (the player borrows gold from the town) Share trading with the Prince added (ability for players to acquire shares in the region of the Prince and thus to achieve a permanent increase in satisfaction) Abbreviations of the first and the last town of a route are added to the file name of the trading route files In-game date is added to the file name of the savegame Savegames now show extended information of game type, difficulty and in-game date The state of a city now has an effect on wage costs Adjusted sabotage carried out by the AI Rebalanced calculation of population to make it more dependable on quality of life Before sending an expedition, the return harbor of the expedition convoy can now be chosen Redesigned development of Mediterranean cities, expansion to five stars is now calculated properly Added notification for interrupted trade route Added option to skip cities (frozen harbor, full convoy or empty convoy and none of the commodities served) When a convoy is attacked on a trading route, there will be an entry in your chronicle Pirate ships out of the player's visual range can now be attacked

Pirates off the town are shown on the nautical chart for cities where the player has an office Mass gatherings of pirates have been fixed Pirate activity can now be set via options in three levels This full/cumulative patch will update the Metaboli and GamesPlanet editions of Patrician IV from version 1.2 or higher to version 1.3.0 with changes to missions, gameplay, the interface, graphics, and sound.
